using System;
using System.Collections.Generic;
using System.Text;
using Xfinity.Console;
using Microsoft.Xna.Framework.Input;
using ODE = Tao.Ode.Ode;
using Tao.Lua;
using System.Diagnostics;
namespace Xfinity.Physics
{
    public class PhysicsEngine
    {
        IntPtr world;
        public PhysicsEngine()
        {
            world = ODE.dWorldCreate();
        }
        [BindCommand("CreateWorld", DefaultBoundKey = Keys.Divide)]
        public static void CreateWorld(string[] commands)
        {
            PhysicsEngine e = new PhysicsEngine();
        }        
    }
}